![]() ![]() There are multiple routes to get to the Battle Rifle tower, for example. Moving through the arena requires weighing strategic options. Combatants move in micro circles in order to hunt other players, going up and down three levels as they check for powerful weapons and account for varied enemy sightlines. But its corridors and tight turns push players into a traversal flow state, as players figure out the best routes for attacking and evading enemies. Sure, it’s a basically a few rooms connected by bridges. I spent so much time in the icy installation, above a bottomless pit, that I began settling disputes within my friends by playing it together. Designed by Max Hoberman and Chris Carney for Halo 2, the map acts as a crash course in flow, or how a player seamlessly moves through a space. But its simplicity is what makes it the quintessential Halo arena. The map was just a large square with four outlying areas. And while I enjoyed Big Team Battles on sprawling maps like Coagulation and Zanzibar, I loved cutting my teeth in Halo’s smaller arena maps. ![]() Years later, I realized it was from playing Halo 2 on the weekends when I was younger - and only weekends, because my grade-conscious Latinx parents wanted what was best for me. I used to believe this reaction was thanks to Mario Kart 64 or some other Nintendo 64 game. I hear three consecutive beeps, and I tense up. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |